Summer Camp 2009
MERIT BADGE PREREQUISITES

 

Badge

Risk

Cost

Notes

Animal Science

3

 

 

Archery

4

$5

2 hour session; may require extensive shooting outside of merit badge session; must be able to pull back a 25 lb bow; $5 fee covers cost of arrow and bowstring kits

Art

2

 

Drop in badge; can be done during open program times; Req. 4 not covered at camp*

Astronomy

4

 

2 day merit badge (M, T); Req. 6 not covered at camp*

Backpacking

5

 

Drop in only; Req. 9, 10, and 11 not covered at camp*

Basketry

2

$15

$15 fee is for projects in Req. 3

Bird Study

5

 

Req. 5 and 6- lists of birds from home will not be accepted unless accompanied by a blue card; Will require observation time outside of merit badge session

Bugling.

4

 

Drop in only; Req. 6 cannot be done at camp*

Camping

2

 

Req. 8c and d, not covered at camp*; Req 9a and b- Scoutmaster Note^; Req. 10 will be done on an individual basis only if all requirements are done.

Canoeing

3

 

Must pass BSA Swimmers test before starting badge

Cinematography

5

 

May require time outside of session; Size limit of 20 per session; Pre Sign~

Citizenship in the Community

4

 

1 day badge; Req. 1 and 6 covered during session; All other req. not covered at camp*; must be at least 14 years old and a Star or Life

Citizenship in the Nation

5

 

Req. 2a, b, c- Parent Note# and write up; must be 14 or older and a Star or Life

Citizenship in the World

5

 

3 day badge; Req. 7 handled individually with counselor; must be 14 or older and a Star or Life

Climbing

4

$5

Must be 14 or older; 2 hour session; Pre Sign~; $5

Communications

4

 

Req. 5 not covered at camp; Req. 8- troop campfire or court of honor must be held to complete; must be 14 or older and a Star or Life

Composite Materials

4

 

Req. 4 not covered at camp*; Fee covers Req. 5; must be at least 14 years old

Cycling

5

 

Drop in only; Req.6 must be done prior to camp*; Req. 8 and 9 not covered at camp*

Emergency Preparedness

5

 

Req. 2c, 6c, and 8 not covered at camp; must be 14 or older and a Star or Life

Energy

3

 

2 day badge; Req. 4- Parent Note#, bring 14 day energy audit.

Environmental Science

4

 

Will require observation time outside of merit badge session

Family Life.

5

 

1 day badge; Only Req. 1, 6a, and 7 will be covered at camp; other req. will be discussed

Fingerprinting

1

 

Only need to attend one session M, T, or Th; class size limited to first 50

Fire Safety

3

 

Req. 6- Parent Note# , bring drawing of escape plan Req. 11- field trip that will require drivers (depending on availability of fire department)

First Aid

3

$15

$15 fee for first aid kit in Req. 2b; fee can be waived if Scout brings a suitable kit.

Fish and Wildlife

3

 

May require observation time outside of merit badge session

Fishin’

3

 

Bring own fishin’ gear to camp; requires fishin’ time outside of merit badge session

Fly Fishin’

3

 

Bring own fishin’ gear to camp; requires fishin’ time outside of merit badge session

Forestry

4

 

Req. 5- field trip to a local lumber mill that will require drivers; limit of 20; Pre Sign~

Geology

4

 

Hands may get dirty handling rocks

Hiking

5

 

Drop in only; Req. 5,6, and 7 not covered at camp*

Horsemanship

4

$10

$10; Session last 3 hours Mon. – Fri.; Pre sign-ups required

Indian Lore

3

 

 

Insect Study

5

 

Req. 4- bring camera; Req. 7 not covered at camp*

Leatherwork

1

$10

$5-$10 is for projects in Req. 3 and 5c

Lifesaving

4

 

Req. 1 must be completed before starting badge

Mammal Study

2

 

2 day badge, M,T or W, Th

Music.

3

 

If you have not done 3c, then do 3a or 3b before camp.

Nature

4

 

Req. 4e- bring own fishin’ gear; Its natural

Oceanography

3

 

Does not require a trip to the ocean

Orienteering

4

 

Extensive time outside of merit badge session

Personal Fitness

4

 

2 day badge; Req. 1b- Parent Note#; Req. 7 and 8 not covered at camp*; must be 14 or older and a Star or Life

Personal Man

5

 

Req. 1- Parent Note#, bring plan and comparison shopping material; Req. 2- bring budget; Req. 8 not covered at camp*; must be 14 or older and a Star or Life

Photography

3

$10

Bring own camera and film; $10 fee is for developing film; no fee for digital camera

Pioneering

3

 

 

Plant Science

4

 

Req 4- Parent Note# for growing of plant

Pottery

4

$5

$5 fee for project in Req. 5; Req. 7- not covered at camp; Session limit 20; Pre Sign~

Pulp and Paper

4

 

2 day merit badge; Req. 7 will not be done at camp

Public Speaking

3

 

Scouts will talk a lot

Reptile and Amphib

2

 

Req. 8 not covered at camp*

Rifle Shooting

3

$15

2 hour session; may require extensive shooting outside of merit badge time; must be 2nd year camper at any Scout camp or 12 or older; Sunday night safety meeting required; $15 fee covers all rounds needed to complete the badge; limit 24 per session; Pre Sign~

Rowing

3

 

Must pass BSA Swimmers test before starting badge

Sculpture

4

$5

$5 for projects; Session limit 20; Pre Sign~

Shotgun Shooting

4

$15

2 hour session; may require extensive shooting outside of merit badge time; must be 13 or older and 100 lbs.; Sunday night safety meeting required; $15 fee covers all clays and rounds needed to complete the badge; limit 20 per session; Pre Sign~

Small-boat Sailing

3

 

Must pass BSA Swimmers test before starting badge; session limits based on operable boats; 100 lbs min. weight; Pre Sign~

Soil and Water

3

 

2 day merit badge

Space Exploration

3

$25

$25 fee is to cover rocket kit and engines

Swimming

3

 

Must pass BSA Swimmers test before starting badge; bring shoes, socks, long pants, belt, and long-sleeved shirt that can get wet; limit of 30 per session; Pre Sign~

Weather

3

 

 

Whitewater

4

 

Must pass BSA Swimmers test before starting badge; must be 14+; Req. 13- availability based on river conditions; session limit based on operable and equipment; Pre Sign~

Wilderness Sur

3

 

Req. 9 is an overnight outpost.

Woodcarving

3

$5

$5 is to for projects in Req. 6 and 7

 

*       Initialed blue card from a registered Merit Badge Counselor is required; no other notes will be accepted for completion of requirement.

^       Note from Scoutmaster on camp form is required for completion of requirement; form is located in the appendix.

#       Note from parent on camp form is required for completion of required; form is located in the appendix.

~       Pre Signs are required; pre sign ups are done on a Troop level

 

Sign ups can be submitted by emailing them to meritbadge@wente.org with your Unit # and dates attending in the subject line. It is preferred that you use the Unit’s MB Schedule excel form located at www.wente.org .

The only thing sent to meritbadge@wente.org should be merit badge sign-ups. Anything else should be sent to wente@wente.org .